Suicide Squad: Kill the Justice League
I worked on SS:KTJL for the final year and a half of its development cycle, largely focusing on polish work and performance optimization as well as coming in as Lead Technical Artist, unifying the Procedural Technical Art and Asset Technical Art departments under one "Technical Art" Department at Rocksteady.
The work I helped produce during this time can all be found on my Artstation page, but here's a small sampling:
Comments
Post a Comment
All questions about blog or article content are welcome. Questions about my employment or employer, past or present, will not be answered.