Some of the things I've worked on
Talks
In September of 2022, I spoke in GDS Prague about the process of creating the in-house texture export pipeline for Tomorrow Falls, at DPS Games. The process and presentation largely illustrate how the team handled the creation of any pipeline, including our philosophical approach to pipeline creation in general.
In February 2019, I was given the opportunity to speak at GDC, back when I was a Senior Technical Artist at The Creative Assembly. The talk focuses largely on my efforts on the Total War Games, in particular the procedural UI pipeline on Total War: Arena.
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